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61. The venture, It's almost perfect but has one glaring flaw. - in Player Features and Ideas Discussion [original thread]
I just want a third turret so it doesn't look so weird with only two miners on it.
- by Aphoxema G - at 2013.02.14 18:43:00
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62. Extend greenscreen to all item previews. - in Player Features and Ideas Discussion [original thread]
I adore the greenscreen option. I'd love to see it work with ship and other object previews.
- by Aphoxema G - at 2013.02.14 18:37:00
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63. Sticky:Dev blog: Corporation Recruitment Improvements for Retribution 1.1 - in EVE Information Portal [original thread]
I don't recall anyone ever saying they wanted to intentionally force anyone into PvP, only that if they take high risks then those risks need to be maintained.
- by Aphoxema G - at 2013.02.09 03:13:00
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64. Sticky:Dev blog: Corporation Recruitment Improvements for Retribution 1.1 - in EVE Information Portal [original thread]
It'd be nice if we could specify which NPC factions corporations support. It'd be helpful for roleplayers in choosing a corporation and it could make for some interesting statistics.
- by Aphoxema G - at 2013.02.08 02:03:00
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65. Unscrupulous - in EVE Fiction [original thread]
Circuit laid in the first real bed he had to sleep in for months. The strange woman who had suddenly doted so much onto him that day filled his mind, not even sure she was real at all. He worried she would try to take advantage of him when she ren...
- by Aphoxema G - at 2013.02.04 09:11:00
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66. Unscrupulous - in EVE Fiction [original thread]
Circuit tore through the purse as quickly as he could, dropping to his knees and dumping the contents on the metal floor. He spread the items around, panting as he searched. Makeup, bits of paper, some devices which he had no idea their purpose of...
- by Aphoxema G - at 2013.02.04 08:18:00
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67. Unscrupulous - in EVE Fiction [original thread]
Aphoxema exhaled the blue-dyed smoke from her nostrils, unconcerned with the burning in her eyes. The makeup couldnGÇÖt hide the weariness and her personality couldnGÇÖt cover up the vacancy of any spirit within her. It was all a void, and she did...
- by Aphoxema G - at 2013.01.31 21:42:00
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68. Worm Hole Stabelizer - in Player Features and Ideas Discussion [original thread]
I think a much more reasonable mechanic would be... WH Stabilizer holds wormholes open longer at the cost of some kind of fuel which is consumed by both time and what mass passes through the wormhole. The cost will grow exponentially until it's...
- by Aphoxema G - at 2013.01.11 07:30:00
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69. Character Customization neglect - in Player Features and Ideas Discussion [original thread]
So, remember those awesome sleeve tattoos? Those other incredible outfits? All those finished items that already exist in game that were supposedly going to be released to us like they did with FW uniforms? This is work that's already been done ...
- by Aphoxema G - at 2013.01.11 05:55:00
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70. Have Full Body take on the specified pose and expression of the portrait. - in Player Features and Ideas Discussion [original thread]
Everyone in Full Body view look the same (much like Mario Twins), and while this is a wonderful feature it kind of makes the novelty wear off quickly. It'd be... pretty nice if the full body view of an avatar went ahead and used the same expressio...
- by Aphoxema G - at 2012.10.18 13:47:00
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71. More, meaner Hi-sec belt rats. - in Player Features and Ideas Discussion [original thread]
Current Hi-sec system belt rats lack teeth, even at .5. Thanks to the recent mining barge changes, any of them can easily tank these NPC spawns. I don't even have to carry damage drones; when NPCs appear I just have to wait for them to attack my R...
- by Aphoxema G - at 2012.10.01 22:57:00
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72. The Push for Cheaper T2 ships. - in Player Features and Ideas Discussion [original thread]
The first question that comes to my mind is "How many should we see?". Worms and Hyena's are perfectly useful ships, but their purpose and production costs are a substantial pressure on their presence. They've already achieved some kind of market...
- by Aphoxema G - at 2012.09.30 04:55:00
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73. More double-click magic - in Player Features and Ideas Discussion [original thread]
So I can double-click a ship or container to assemble it or switch to it and I can double-click my floating ship to open my cargohold. There needs to be more of this. Double click ship modules/rigs to fit to active ship.
Double click fitte...
- by Aphoxema G - at 2012.09.30 04:30:00
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74. Sticky:EVE Online: Inferno 1.2 to be deployed on August 8 - in EVE General Discussion [original thread]
I like the new inventory, but that's because I work a certain way and I'm not a person who uses the inventory a whole lot . I can fully understand why someone else would abhor it. It's a wonderful, beautiful option for me, but it needs to remai...
- by Aphoxema G - at 2012.07.24 01:45:00
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75. 50 million to the most attractive Female avatar - in EVE General Discussion [original thread]
Tessa Scyne wrote: Wow why was I not aware of this sooner? If not to late, I'm in. You can make my check out to cash. Me as well. Well, I mean, it's worth a shot.
- by Aphoxema G - at 2012.07.09 07:09:00
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76. A Question... - in Intergalactic Summit [original thread]
In contrast to Halete's statements, I'm a Sebiestor who was insulated almost completely from our culture. I was raised in The Flourette Arcology #1 on Dantbeinn VII, I'm not terribly familiar with the story behind the projects other than a few ne...
- by Aphoxema G - at 2012.07.02 06:18:00
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77. EoKI - Where have all the Republicans gone? - in Intergalactic Summit [original thread]
This discussion makes me realize that I'm not much either a Republican nor a Tribalist; All I've really focused on in this "war" is making money and trying to justify it by putting the Minmatar reportedly in control. The capsuleers' side of the m...
- by Aphoxema G - at 2012.06.27 14:18:00
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78. PI Suggestion: auto resource routing. - in Player Features and Ideas Discussion [original thread]
It is kind of a mess. Either you already have a static route set, or you're already combining input into a storage unit to be dispersed again. I can see someone wanting to choose to which container the goo goes to, but processors should just tak...
- by Aphoxema G - at 2012.06.25 23:22:00
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79. Prolong ship destruction after final blow - in Player Features and Ideas Discussion [original thread]
Something that has driven me crazy from both sides of the explosion is how instantaneous it is from being in a not-pod to being in a pod. There's a few issues with this hurried smashing of dreams. The victim's pod is immediately vulnera...
- by Aphoxema G - at 2012.06.25 22:32:00
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80. Gas clouds as an option - in Player Features and Ideas Discussion [original thread]
I'm sure this has been brought up many times already, and if it hasn't it very well should have been. A common complaint in performance I've seen (and experience) is gas clouds. These beautiful objects wreak hell on otherwise reliable settings, fo...
- by Aphoxema G - at 2012.06.25 20:29:00
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